robin's Recent Posts
Hey there, hope you're doing great!
I was wondering - is there a way to download older versions of purchased plugins?
Sadly, after a few hours of head scratching and confusion i found this in the 1.9.2 changelog of Kaivo & Aalto:
- rotate through available voices when receiving MPE
Which breaks the way i was using the Vox parameter (one of my favorite features about your instruments btw! Such a great idea) in conjunction with monophonic sequences on different midi channels to create pieces with related but distinct voices from a single patch.
I am sure the change went by unnoticed by most if not all users, but for me it's a big deal since i've taken quite a long break from making music and don't have my old installers available anymore - now I'm unable to pick up where i left off... Knowing how time consuming even minor releases are and the ongoing work on Sumu, I'd be totally fine with just using 1.9.1 of Kaivo and Aalto.
Kind regards,
Robin
Hey, i've tried using Kaivo's granulator in a more standard sampler-like fashion, loading in drumloops or single hits spread across 4 channels.
Using the trig input with Rate set to 0 and using note pitch to change the Y-axis value for switching/crossfading samples works well so far, there's only one thing that gives me headaches:
The granulator replays the last triggered grain at least once before updating the X and Y axis values when sending it a trig.
I've set overlap to the minimum value, which 0.125
Am i right in assuming an (as of now impossible) overlap value of 0 would fix this issue?
I guess this is a kind of weird way of using Kaivo, but to me it seems like a nice way of running several drum samples through the Resonator and then the same Body module, tying them all together nicely.
PS: I'm glad I finally made the purchase after all these months of living with the demo version, i even set up a paypal account just to get Kaivo, that's how good it is (: The fair demo policy kept me addicted over almost a whole year, the white noise bursts even made it onto a lot of my music after i've grown to like them!
This one started off as a drum sequence patch, but the LFO+Env2 kind of ended up stealing the show, creating beautiful spiral modulations on the body's input parameters and pitch.
Playing around with the repeat parameter of Envelope 2 shows a variety of ammonite fossil-like spiral patterns, at multiples of the resonators frequency it creates harmonic overtones and when set to 0 it's accompanying the main sequence rhythmically like someone tapping and knocking on the body.
{
"data_rate": 215,
"key_voices": 1,
"key_mod": 1,
"key_bend": 7,
"key_unison": 0,
"key_glide": 0,
"seq_local": 1,
"seq_host": 0,
"seq_loop": 1,
"seq_trig": 0,
"seq_rate": 0.372000,
"seq_ratio": 1,
"seq_rate_p": 0,
"seq_steps": 16,
"seq_steps_p": 0,
"seq_offset": 0,
"seq_offset_p": 0,
"seq_range": 23,
"seq_quantize": 0,
"seq_glide": 0,
"seq_pw": 21,
"seq_value_delay": 0,
"seq_pulse_delay": 2,
"seq_value0": 0.094512,
"seq_value1": 0.694103,
"seq_value2": 0,
"seq_value3": 0,
"seq_value4": 0,
"seq_value5": 0,
"seq_value6": 0.041396,
"seq_value7": 0,
"seq_value8": 0.525424,
"seq_value9": 0.102022,
"seq_value10": 0.322034,
"seq_value11": 0.508475,
"seq_value12": 0,
"seq_value13": 0,
"seq_value14": 0,
"seq_value15": 0.274714,
"seq_pulse0": 0,
"seq_pulse1": 1,
"seq_pulse2": 0,
"seq_pulse3": 1,
"seq_pulse4": 1,
"seq_pulse5": 0,
"seq_pulse6": 1,
"seq_pulse7": 1,
"seq_pulse8": 1,
"seq_pulse9": 1,
"seq_pulse10": 1,
"seq_pulse11": 1,
"seq_pulse12": 0,
"seq_pulse13": 1,
"seq_pulse14": 1,
"seq_pulse15": 1,
"lfo_offset": 0,
"lfo_offset_x": 0,
"lfo_offset_y": 0,
"lfo_rate": 219.999908,
"lfo_level": 0.213000,
"lfo_quantize": 0,
"lfo_offset_p": 0,
"lfo_rate_p": 1,
"lfo_level_p": 0.940000,
"lfo_function": "circle",
"noise_peaks": 1,
"noise_width": 0.960000,
"noise_falloff": 0.500000,
"noise_offset": 0,
"noise_rate": 0.220000,
"noise_level": 0.840000,
"noise_auto": 1,
"noise_filter": 1,
"noise_offset_p": 0,
"noise_rate_p": 0,
"noise_level_p": 0,
"env1_attack": 0.001000,
"env1_decay": 1,
"env1_sustain": 1,
"env1_release": 0.500000,
"env1_level": 1,
"env1_xvel": 1,
"env1_attack_p": 0,
"env1_decay_p": 0,
"env1_release_p": 0,
"env2_repeat": 55.029690,
"env2_delay": 0,
"env2_attack": 0.001000,
"env2_sustain": 0,
"env2_release": 0.010000,
"env2_xvel": 0,
"env2_xenv1": 1,
"env2_delay_p": 0,
"env2_attack_p": 0,
"env2_repeat_p": 1,
"env2_release_p": 0,
"gran_position_x": 0,
"gran_position_y": 0,
"gran_rate_noise": 0,
"gran_rate": 0,
"gran_density": 2,
"gran_pitch": 0,
"gran_pitch_env": 0,
"gran_pan": 0,
"gran_follow": 0,
"gran_smooth": 0,
"gran_wrap": 0,
"gran_position_x_p": 0,
"gran_position_y_p": 1,
"gran_rate_p": 1,
"gran_density_p": 1,
"gran_pitch_p": 1,
"gran_pitch_lin_p": 0,
"gran_pitch_env_p": 0,
"gran_pan_p": 0,
"gate_level": 0,
"gate_mode": 0,
"gate_decay": 1,
"gate_leak": 0,
"gate_level_p": 0.500000,
"res_position": 0.180000,
"res_brightness": 0.200000,
"res_pitch": 110,
"res_nonlin": 0.870000,
"res_sustain": 0.520000,
"res_pan": 0,
"res_mode": "gut string",
"res_position_p": 0.700000,
"res_brightness_p": 0.260000,
"res_pitch_p": 1,
"res_pitch_lin_p": 0,
"res_nonlin_p": 0,
"res_sustain_p": 0,
"res_pan_p": 0,
"res_mix_wet": 0.500000,
"res_mix_dry": 0,
"body_position_x": 0.320000,
"body_position_y": 0.570000,
"body_nonlin": 0.300000,
"body_tone": 0.180000,
"body_pitch": -0.480000,
"body_sustain": 0.340000,
"body_pitch_mode": 1,
"body_mode": "small wooden box",
"body_position_x_p": 0.270000,
"body_position_y_p": -0.270000,
"body_nonlin_p": -1,
"body_tone_p": 0.260000,
"body_pitch_p": 1,
"body_sustain_p": 0,
"body_mix_wet": 0.270000,
"body_mix_dry": 0.130000,
"output_tilt": 0,
"output_chorus": 0,
"output_limit": 1,
"patcher_matrix": {
"type": "signal",
"width": 17,
"height": 44,
"depth": 1,
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},
"key_scale": "12-equal",
"preset": "Robin Kram/drum sequence spiral body",
"sample_name": "Impacts/metal disk impacts",
"maker_name": "Madrona Labs",
"app_name": "Kaivo",
"app_version": 66049
}
I managed to find the culprit!
The problem is related to the key module's glide output.
I've sent you a mail, if anyone else is encountering this:
Saving and reloading a patch when this behaviour shows up fixes the problem.
(I've also sent you a mail with details)