jazztypewriter's Recent Posts

Good Morning.

@samgreeene: Not the value, but the function of the module: Say you have four voices running, and you patch Voice->Waveguide Delay Time. Once the connection is made you should see the Delay slider update to show four "dots" dancing around, each dot representing one voice. The voices will "spread out" as you adjust the modulation amount dial. The values themselves don't change, but as you put it, you have basically made three copies of the waveguide.

Or, here's a simple example sequence of voice panning/stereo spread (you'll need to start the host clock):

<Aalto pluginVersion="66048" presetName="exampleJune16 JT" scaleName="12-equal" scaleDir="" key_voices="3" seq_host="1" seq_rate="0" seq_pulse_delay="1" seq_pulse0="1" seq_pulse4="1" seq_pulse8="1" seq_pulse12="1" env1_attack="0.00300000003" env1_decay="3.44000053" env1_sustain="0.140000001" env1_release="0.0599999987" env1_trig_select="2" env2_repeat="7.02968693" env2_attack="0.00200000009" env2_release="0.0700000003" env2_trig_select="2" osc_pitch="110.000008" osc_mod_out="0.129999995" filter_cutoff="242.999985" filter_cutoff_p="3.46000004" output_pan="-0.790000021" output_pan_p="0.730000019" patcher_input_1="000000000000100000000000000" patcher_input_3="000000000000100000000000001" patcher_input_11="000000000000000100000000000" patcher_input_12="000000000000000100000010000"/>

See how Voice is patched to Pan, and the pan slider shows where each voice is at in the stereo image? Same for the Pitch Carrier: Voice is patched to the Carrier, and the three lines in the dial show that we have three voices going, in octaves. Now if you make adjustments to the pitch modulation amount you will see those voices move, and hear your chord change.

Now change the number of voices to 4: see and hear how another octave got added to the pitch, and the stereo image changed (got wider)?

Hope this helps! I think that's what you were asking.

A diagram would be great - sorry to bug about it, just when you mentioned a little reverb theory the other day it opened up some questions.... did a little reading at Valhalla and wiki-P but it's a pretty complex subject. Anyway, good morning.

EDIT (2pm): In a parallel alternate-reality-comic-book-world that I long for sometimes, Randy and Sean Costello have already swooped in sporting superhero outfits and these huge beards. Slightly buzzed and fresh from some Lake Union barbecue, they calmly explain it all and demonstrate with a new wooden DIY controller, alleviating all fear and doubt about Reverb, and everything else. Chris Randall pulls up on a motorcycle and.....

A bad day of fishing beats a good day at work, as they say. I realize some people get to do both. :)

Back to the fishing!

@Randy:

"What's shown in the reverb dial is the amount of signal from each voice going to the reverb."

I've been trying to wrap my brain around that one; had to sleep on it. I hear you on the all-voices-go-through-the-same-stereo-reverb, and that the voices have been combined at this point in the signal flow. But if you can set the reverb send amount for each voice.... can it be both at the same time?

What I really wanted to know in practical terms was: is it pointless to patch Voice->Reverb? Why not just turn the reverb up if all voices are stereo combined?

I'm saying "no", it has a point: you can hear the difference when you connect the voice signal to the reverb unit, as opposed to just turning the reverb up.

Right?

@charlie:

yep - look up at Envelope 2: see how "repeat" is set to 7 or something? And see what ENV2 is patched to?

This is another Aalto trick: another way to keep Aalto going after stopping the clock would have been to set the gate level above zero.

In that example patch try turning ENV2 repeat off and then setting the gate level to .30 or whatever and then stop the clock... instead of bleeping away at tempo when you stop the clock, Aalto will just hold out that note (those notes etc).

OK interesting - thanks for that.

I think what had me confused on the reverb point is that when you patch VoiceOutput->Reverb the dial animates to show that it is passing that many voices thru. I see now that you are basically getting the highest shown value in the case of the reverb dial.

@samgreene: if no one minds me fielding this one:

The voices are only combined at the very end, so remember that you can also pan and reverb each voice before they're summed. You may have already found the Master Volume dial which is between the filter and output modules.

If you make a patch from "voice" to any parameter that can be modulated, you will see that parameter "multiplied" by however many voices are running. This is powerful: the filter can have four outputs at once, for example. So can the waveguide.

Hope that helps? If that's what you were asking. :)

@sasmir: I know, I know, I could use a little cash myself.

Hoping that after Friday, once Randy is rich and (more) famous, that he will hire me as a gardener or dishwasher or something and that I could work for Soundplanes and Aaltos.

@function:
1) Too late. A bunch of us pooled some money and pre-ordered sasmir a Soundplane, just to be able to witness the pure unadulterated joy when he gets it.

2) The sasmir thing was over days ago, and to be honest I would rather read his accusations of betrayal than your barking orders at Madrona to "get cracking". I'm sure you were kidding though...

@sasmir: joking. You'll have to buy one too. But I would pay good money to see your face when you finally get one :).