robj's Recent Posts

Dear Randy,
Absolutely loving Sumu/Vutu.

Sometimes I want to make static/motionless sounds as a starting point and set the depth of LFO -> Partial Time to 0 but it still seems to modulate. I can set the LFO rate low and this helps but wonder if it would be possible for LFO depth to actually be 0 when it is set to zero.

I presume this is a platform agnostic thing but OSX10.14 w/ableton 11 with Sumu running as VST3.

Many thanks,
Rob

This info was super helpful, thanks Randy!

Starting from the default patch:
I set the number of voices to 1.
drift to 0.
I delete the patch cord that is auto advancing partial time.
I swap the default saw wave out from tones/saw to tones/digi-flute
I manually advance partial time to say 0.15

This produces a relatively static sound though there is some slight motion.

If I then increase the amount of LFO modulation to partial time from 0 to 0.21, I of course get obvious motion.

If I then decrease LFO modulation depth back to 0 I can still see the yellow "play head" line moving and hear the slight modulation.

If I then drop the LFO rate to minimum (0.06) the modulation is less noticeable at this slow rate. If I increase the modulation rate to 5 or 6, I can hear the (shallow) tremolo-like effect as the play head moves a tiny amount. This is with modulation depth set to 0.

It seems like a rounding error, where 0 is not actually 0, and is also different to -0 (which is also a valid setting for LFO depth in Sumu)

I'm probably a total edge case not worth too much of your time, but have been trying to make textured but relatively unmodulated sounds to use as source material to expand the palette stored in my old roland rompler, in the style of its factory sounds but with my own flavor.