I dOwnloaded and installed the Virta demo for Windows 64-bit and got some strange problems... In Reaper I get the original input sound without any effect except for one patch (and the drones of course) which do follow the input sound. In Bitwig I can't get any sound out of it except for the drones. When disabling Virta in Bitwig the original sound comes back.
In Reaper I'm confident I know what I'm doing routing-wise. In Bitwig I think I know what I'm doing.
Has the Windows demo version been confirmed working Reaper and Bitwig? Or is it me...? Any help appreciated.
Update: It's the input audio patches that don't work for me. The patches in "Virta key synth" is working fine, since the Audio module is not used in these.
Any progress on the VST-FX version of Virta? I feel hesitant to buy it until I know it works in my main host Reaper.
Maybe you could build a FX version of the plugin too?
Oh, ok. I don't need to say that I'm up for beta testing your next plugin if you need any help. I got a quite packed CV of plugins beta testing from all kinds of VST companies. And I'm a developer by profession. ;-)
Ok. So the new Windows version 1.0.1 is working better in Reaper but not as it should. After installing 1.0.1 without uninstalling version 1.0.0 I still had the same problems as before. It wasn't until I first uninstalled and then installed 1.0.1 the patches started to sound.
But... there's still the problem with the input audio leaking through to the output. I've tried several different routing setups and the input audio is not going away from the output mix.
I even tried to replace Virta with other plugins and they all did affect the sound coming out from the plugin without relaying the input audio. There is still something fishy with Virta in demo mode when running it in Reaper...
On the plus side, it works fine now in Bitwig.
This is a quite funny bug. The folders shown for me is the root folders of my 'P:' drive which is the last disk in my system out of 5 disks. Hopefully it'll get adressed sooner than later. :-)
@Randy: I would love to be able to add my own functions to the LFO 2D, maybe through just write oneliners in seperate textfiles. Do you think that would be a good idea and would it be easy to implement for you?